Lantern Loop
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How to play
Connect at least three lanterns of the same color through neighboring squares, horizontally or vertically. Release a dragged path, or press Clear after selecting lanterns one at a time. Each valid clear costs one move.
Return to the starting lantern after visiting at least four different squares to close a loop. A loop clears every lantern of that color on the board. A path cannot cross itself or reuse a square.
Collect all fireflies and remove every seal before moves run out. Fireflies travel with their lanterns. Each clear over a seal removes one layer; double seals need two clears. New lanterns fall in after each move.
All six chapters are available immediately. Unplayable boards reshuffle for free. Invalid paths and selection backtracking cost no moves. Finish with at least 15% or 40% of moves left to earn two or three stars; stars unlock only lantern styles and night scenery.
Tip. A small square loop can collect distant fireflies of the same color. Look at the seals under that color before you commit.
Drag across adjacent lanterns of one color and release to clear. Or click one lantern at a time, then press Clear. Retrace one square or use Back to undo a selection step. Arrow keys move focus; Enter or Space selects a lantern. P or Escape pauses while the game is focused. Chapters and cosmetic collections are in the folded panel.