Dicebound
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How to play
Choose a die, then Attack, Guard or Mend. Assign all three dice and Resolve to play the turn. You can change assignments freely before resolving. Your attack lands first; a defeated enemy cannot attack.
Each attack die deals its value + 2 damage. Guard blocks twice the die’s value; piercing attacks ignore half your block. Mend heals the die’s value + 2, using one tonic. You start with three tonics. Unused guard expires after the turn.
Each room gives two rerolls for individual unassigned dice. Rerolls and the random sequence save immediately, so reloading does not grant free rolls. Enemy attacks grow stronger every four turns spent in one room.
Defeat an enemy to recover 4 health and one tonic, then choose one of three upgrades. Clear all nine rooms to win. Wins, best score, three cosmetic dice sets and your exact expedition save on this device.
Tip. Use low dice to finish a weakened enemy. When it is charging, attack freely or spend a tonic to mend before the next big hit.
Tap a die, then Attack, Guard or Mend; assign all three and Resolve. Select an unused die to reroll. Tab and Enter work throughout. P or Escape pauses.